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From RPG's to adventure anime's that feature Guilds with Quest Boards, long have I wanted to bring something similar to ACDB. It's taken quite some time to figure out a use for such a feature. And even still, proven itself quite complicated to code. The general idea is adventures walk into a guild and take quests. But what if two take the same quest? What if one passes? One fails? Can both pass? What if someone who didn't take the quest completes it? And what if someone tries to steal the credit from someone else who completed it? All these problems require me to design and implement robust accounting that can handle all these situations. While the approach I take moves a little away from my ideal, it's better to accomplish part of it instead of none of it.